Blender Foundation and the online developers community are proud to present Blender 3.2. Unleash your creativity with new rendering features, painting tools, performance improvements and much more.

Released June 8th, 2022


WHAT’S NEW IN 5 MINUTES

Cycles Light Groups

LET THERE BE

LIGHT GROUPS

A new type of Cycles render pass that contains only the lighting from a subset of light sources.

Light Groups can be used in order to e.g. modify the color and/or intensity of light sources in the compositor without re-rendering.

Combined

All Light Groups combined in the Compositor.

Interior

A Light Group containing only the lights and mesh objects with emission shaders inside the house.

Pool

Light Group for the lights affecting the pool area.

Benches

Another Light Group for the walls and benches.

World

World environments can also be part of a Light Group.


Blender 3.1
Blender 3.2

SHADOW
CAUSTICS

Cycles now supports selective rendering of caustics in shadows of refractive objects.

This is based on “Manifold Next Event Estimation”, a method developed for production rendering.


VOLUME
MOTION BLUR

Introducing support for motion blur for gas simulations and imported OpenVDB volumes.

COLOR ME IMPRESSED

Blender 3.2 revolutionizes polygon painting with new tools, usability improvements, and unprecedented performance.

PAINT IT BACK

Paint is now available in Sculpt mode! Taking advantage of the performance improvements you can now paint on millions of polygons.
Check out the file used on the video below.

The new paint brush comes with a bunch of new settings like tip shape, wet mixing, flow and density.
Customise the brush freely with all the existing settings.

A new high-performance Smear brush! With modes for smear dragging, pinch and expand.

Create masks on the fly with the new Mask by Color tool.
Perfect to paint or sculpt on certain colors only.

A new Color Filter tool to apply various effects on unmasked areas.
Adjust hue, values, saturation, contrast or even smooth.

REMESH

Now when using the voxel remesher all color attributes will be preserved.

This is perfect to color your sculpts as you still experiment and block out the general shapes.

MASK OUT

Masking, auto-masking and face sets are fully supported with color attribute painting.

Duplicate Elements node
GEOMETRY NODES

DUPLICATE
ELEMENTS

This new node creates a new geometry with the specified elements (point, edge, face, spline, or instance).

Combined with the Geometry to Instance Node, this can be used to create a basic efficient “Array” operation. This should be more efficient because the duplicates are instances.

ASSET BROWSER

ASSET
COLLECTIONS

Expand your asset library with Collections!

  • Add Collection assets as instances or real objects.
  • Thumbnails are automatically generated, or customize it with your own.

MODELING

CURVE
PEN TOOL

Quickly add, delete, and tweak control points. Hold modifier keys to switch handle types.

GREASE PENCIL

ENVELOPE
MODIFIER

This new modifier connects all points that are N points apart, a shape known as envelope.

AND MORE

VIDEO SEQUENCER

ENHANCED
CHANNELS

Organize your edits by giving channels a name!

You can also mute and lock entire channels.

PLUS


BUT WAIT, THERE’S MORE

Read the full list of changes at wiki.blender.org

On July 6th, 2022, a corrective release was published.
See the list of fixes at wiki.blender.org

Blender 3.2 splash by Oksana Dobrovolska

GET THE ARTWORK

Blender splash artwork source files are available for you to play with, not only for Blender 3.2 version but for previous versions as well.

Blender 3.2 splash by Oksana Dobrovolska

Credits

List of developers that contributed to Blender 3.2

Blender 3.2 splash by Oksana Dobrovolska.

Page design and layout by Pablo Vazquez. Features video by SouthernShotty.
Barcelona Pavillion by eMirage. Sprite Fright by Blender Studio. Sculpt Paint demo by Ramil Roosileht. Remesh and Mask demo by Daniel Bystedt. Geometry Nodes by Simon Thommes. Asset Collection demo by Flavio Della Tommasa. Grease Pencil envelope modifier artwork by Brain Graft. Additional help by Blender Institute and the Blender community.

Huge thanks to everyone involved ♥

Blender is and will always remain free, forever.

Releases are possible thanks to the members of the Development Fund.

Join today and help to ensure the future of Blender for $6/month