A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible.

Released February 25th, 2021

 

GEOMETRY MEETS NODES

The new Geometry Nodes editor opens the door for creating and manipulating meshes using a node-based system.

A NEW MODIFIER

Create your own custom modifier! Expose properties from the nodes in the modifier stack for an easy-to-use interface.

Read more

Geometry Nodes
New Geometry Nodes Modifier
Pebbles Scattering using Geometry Nodes. Download sample file!

POINT SCATTER

This first iteration focuses on object scattering and instancing, laying the groundwork for more advanced workflows in the upcoming releases.

Read more

Learn

The user manual has been updated with a list of all the nodes, attributes, and more.

Try It

Learn by example with these files, look out for notes in the Geometry Nodes editor.

#GeometryNodes

The community is already creating the impossible. Join the party!

SCULPT GALORE

Smear multires displacement over the limit surface similar to how smearing for colors and topology slide works.
Next level organic sculpting.
Smearing can be used multiple times over the same area without generating artifacts in the topology. In the video the Expand smear mode is used.

SILHOUETTE ANYTIME

Shape silhouettes as you please with this new option in the Grab tool.

When used on thin meshes, grabbing from one side of the object won’t affecting the shape on the other side.

Read more

ELASTIC SNAKE

This mode deforms the mesh using a kelvinlet instead of applying
the displacement directly inside the brush radius, which is great for
stylized shapes sketching.

Read more

CHOP CHOP

Mesh Fairing allows you to visually remove parts of your mesh by completely smoothing the area inside a Face Set.

Read more

MORE SCULPT GOODIES

Download Sculpt Demo Files

CURVE YOUR PENCIL

Grease Pencil strokes can now be edited as curves!

Edit strokes like Bézier curves. Learn more in the manual.

TRACE MOTION

The Trace Image feature now supports image sequences!

Perfect for bringing your storyboards into 3D.

Reference manual

Recommended read: The Future Of Storyboarding: Blender For Pre-Production.

SMOOOOTH

Grease Pencil interpolation has been improved to better deal with different sized strokes.

Previously, the longer stroke would be cut off. With the new algorithm, the strokes are properly “stretched” to fit the extreme shapes exactly.

EVEN MORE GREASE PENCIL

See all changes in Grease Pencil

BEYOND PRIMITIVE

Create primitives interactively with just two clicks.

Learn more about Add Primitive Tool

EEVOLVED ❤️

Eevee and Cycles have never been closer!

CRYPTOMATTE

The Cryptomatte standard is now in Eevee! To efficiently create mattes for compositing. The settings are shared between Eevee and Cycles.

SHADER AOV

Arbitrary Output Variables are essential for compositing, now also available when rendering in Eevee! Shader AOV settings are also shared with Cycles.

Have Fun with Eevee Demo Files!

SPEAK VOLUMES

Volume rendering is significantly more memory efficient, by using a sparse NanoVDB grid. Read more.

RENDER ANYTHING

NVIDIA RTX It's On

OptiX now supports hybrid rendering to combine the power of your CPU and GPU devices.

Ambient Occlusion and Bevel shaders are now supported while using OptiX!

* Make sure to use the latest drivers (450 or newer) to make use of all the features and optimizations.

MAKE A SPLASH

Blender 2.92 introduces APIC, a new method for simulations.

FLIP

FLIP produces a very splashy simulation with lots of particles dispersed in the air.

APIC

APIC produces a very energetic but also more stable simulation. Vortices within the liquid will be preserved better than with FLIP.

EVEN MORE PHYSICS

EXPOSÉ

See everything with the new Exposure node in the Compositor.

On the left side the result of the exposure node, on the right the raw image.

ANIMATION

BUT WAIT, THERE’S MORE

Read the full list of changes at wiki.blender.org

Credits

List of developers that contributed to Blender 2.92

Blender 2.92 splash and interline images by Joanna Kobierska. Geometry Nodes demo by James Redmond. Volumes demo by CrossMind Studio. Exposure by Carlo Bergonzini.

Additional help by Francesco Siddi, Dalai Felinto, Christian Bunyan and the Blender Studio team. Features video by SouthernShotty. Page design and layout by Pablo Vazquez.

Huge thanks to everyone involved ♥

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