Blender Foundation and the online developers community are proud to present the first long-term support release of the 3.x series.

Released September 7th, 2022


Hair Grooming demo in Blender 3.3 LTS

HAIR
WE GO

The first milestone of the new hair grooming system has landed in Blender 3.3 LTS.

The most flexible system yet, featuring Sculpt mode and support for Geometry Nodes. The possibilities are endless.

Hair Sculpt Tools

SCULPT IT

The new Sculpt mode for curves gives you unprecedented control for grooming hair.

The list of tools includes:

Add/Delete, Density, Comb, Snake Hook
Pinch, Puff, Smooth, and Slide.

FEATURING

GEOMETRY NODES

PROCEDURAL
UV UNWRAPPING

The new UV Unwrap and Pack UV Islands nodes open the possibility of creating and adjusting UV maps procedurally using Geometry Nodes.

PATH TO
SUCCESS

Three new Geometry Nodes have landed for path-finding across mesh edges.

Create impossible mazes, lightning, growing vegetation, and so much more.

Shortest Edge Paths
Shortest Edge Paths

Finds the best path along edges from every vertex to a set of end vertices.

Edge Paths to Curves
Edge Paths to Curves

This node generates a separate curve for every edge path from a set of start vertices.

Edge Paths to Selection
Edge Paths to Selection

Generates an edge selection that includes every edge that is part of an edge path.

PLUS THESE NEW NODES AND GOODIES

Volume Cube Primitive
Volume Cube Primitive

Allows sampling a field in a dense bounding box to create an arbitrary volume grid.

Points Primitive
Points Primitive

Creates any number of point cloud points, with position and radius defined by fields.

Mesh to Volume
Mesh to Volume

Same functionality as the existing mesh modifier, now also available as node.

Instance Scale + Instance Rotation
Instance Scale + Instance Rotation

These two new nodes provide access to instance transformations.

Interpolate Domain
Interpolate Domain

Allows evaluating a field on a different domain inside of another field, avoiding the need for a “Capture Attribute” node.

Intersecting Edges
Intersecting Edges

The Mesh Boolean node now has an output field that gives just the intersecting edges.

EVEN MORE GEOMETRY NODES

GREASE PENCIL LINE ART

LIGHT & SHADOW
CONTOUR

The Line Art modifier is now able to calculate accurate cast shadow and light/shadow separation line given a light source reference object.

Line Art Priority

INTERSECTION
PRIORITY

Specify different intersection priority levels for different objects, then intersection lines would be automatically selected with the object who has the higher intersection priority.

Line Art Silhouette

GREAT
SILHOUETTE

Draw silhouette around selected collection, or around individual objects in that collection. LineArt is also able to identify intersecting and overlapping silhouette geometries.

ANIMATION

GREASE PENCIL
EVERYWHERE

The Dopesheet and Timeline editors now show Grease Pencil keyframes alongside other objects and properties.

Visibility of all object types can be adjusted with filters. The Grease Pencil sub-mode is still available for a more focused experience.

Camera object transforms, animated light properties, and Grease Pencil keyframes all visible at once in Dopesheet Editor

Loading time on Mr. Elephant demo scene.

  • Unit: seconds
  • Blender 3.2
  • Blender 3.3 LTS
PERFORMANCE

FAST LINE ART

Loading time for Line Art objects has been greatly reduced, while calculation of the modifier is now multi-threaded leading to much improved performance.

AND MORE

Intel Arc A70
CYCLES

INTEL
INSIDE

Support for rendering on the latest Intel GPUs has been added using oneAPI.

This requires an Intel® Arc™ GPU. The implementation is primarily focused on this architecture and future Intel GPUs.

CYCLES

AMD
VEGA

AMD GPU Rendering for Vega generation graphics cards has been enabled, on Windows and Linux. Both discrete GPUs and APUs are supported.

This includes GPUs such as Radeon VII, Radeon RX Vega Series and Radeon Pro WX 9100.

AMD Radeon Vega
PIPELINE

LIBRARY OVERRIDES

Blender 3.3 LTS takes a major leap in usability around Library Overrides, the backbone of a Blender production.

OUTLINER

IT’S IN THE
DETAILS

The Outliner’s Library Overrides mode now displays all overridden properties in hierarchy, using their labels and icons where applicable.

See and edit all overrides at a glance.

Blender 3.2 Blender 3.2
Blender 3.3 Blender 3.3
Quick Toggle

Easily toggle between an editable and non-editable override with Shift+Click.

Quicker Access
Quicker Access

The new Library Override context menu in the Outliner, right at your fingertips.

MOTION TRACKING

IMAGE
PLANE MARKER

Create or update an image from the pixels behind the plane marker.

This allows to create an unwarped texture from a billboard from footage, to allow external editing and re-projecting it back to the footage.

Watch the full video on YouTube

BUT WAIT, THERE’S MORE

UV

  • Unwrap only selected
  • UV Select Similar
  • New options in Average Island Scale
  • Minimize Stretch will now unflip faces
  • Improved constrain-to-image-bounds
  • See all improvements

Read the full list of changes at wiki.blender.org

Blender 3.3 splash by Piotr Krynski

GET THE ARTWORK

Blender splash artwork source files are available for you to play with, not only for Blender 3.3 version but for previous versions as well.

Blender 3.3 splash by Piotr Krynski
Blender 3.3 splash by Piotr Krynski

CREDITS

List of developers that contributed to Blender 3.3 LTS

Splash artwork by Piotr Krynski

Labyrinth demo by Simon Thommes. Geometry Nodes UV Unwrap demo by Amal Kumar. Image Plane Marker demo by Sebastian Koenig. Line Art demo by Yiming Wu. Hair sculpt demo by Blender Studio. Page design and layout by Pablo Vazquez.
Additional help by Blender Institute and the Blender community.

Huge thanks to everyone involved ♥

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