The fourth major release in 2020 is here to further improve the user experience, adding powerful new booleans, better cloth sculpting with support for collisions, volume objects modifiers, improved animation tools and so much more.

Released November 25th, 2020

WHEN CLOTHES COLLIDE

Introducing collision support for the sculpt cloth brush and filter.

SCULPT FASTER

Speed up your workflow with quick gestures!

  • Draw a line to:
    • Trim
    • Create Masks
    • Create Face Sets
  • Use the cursor depth to set the origin.
  • Combine with box and lasso gestures.

MORE THAN JUST A TRIM

The new Sculpt Trim tool lets you cut and even add geometry using box or lasso gestures.

BOUNDARY BRUSH

This brush includes a set of deformation modes designed to control the shape of the mesh boundaries.

POSE CLOTH

The new Simulation Target property allows the Pose and Boundary brushes to simulate cloth effects as you use them.

SOME MORE SCULPT GOODNESS

BOOLEANS ANEW

Introducing the Exact solver to take care of complex geometry.

Fast
Exact

The old method is still available as “Fast“, when performance is preferred over precision.

AND MORE

CUSTOM CURVE BEVELS

Curve and text objects now have support for custom bevel profiles, just like the bevel modifier.

All bevel types now support flat curve caps too!

Download this file and play!

VOLUME ⇢ MESH

A new modifier for volume objects allows you to dynamically convert them into a mesh, ideal for stylized fluids.

…and vice versa!

MESH ⇢ VOLUME

Convert any mesh into a volume and combine it with the new Volume Displace modifier.

FROM DRAWING TO 3D

Convert images into Grease Pencil objects with just one click!

For best results use a black and white image.

FIRE IN THE HOLE

The new Holdout option in materials allows you to paint holes in strokes and filled areas.

EVEN MORE GREASE PENCIL

FIND ANYTHING

PROPERTY SEARCH

Can’t remember where that setting is? Search for it!

  • Press Ctrl+F and start typing
  • Results are highlighted in blue
  • Check the sidebar for results in other tabs
  • Press Alt+F to clear the search field
  • Hit Esc to cancel

It even finds results inside add-ons!

TYPOS WELCOME

Sloppy typing? Don’t worry! Fuzzy search makes it so you can be less precise and still find what you look for.

  • Typing is more forgiving:
    • gbr will find RGB
    • txt will find Texture

  • Write the first letter of each word for fast results:
    • SSS for Subsurface Scattering
    • StR for Shader to RGB

PLUS

COMPLEX RIGID BODIES

The new support for Compound Shape collisions allow for complex simulations not possible before.
You now can combine multiple primitive shapes into a concave shape, resulting in blazing fast simulations.

Download the chains demo file

See all Physics improvements

STAY ORGANIZED

The Outliner got some extra love in 2.91

SHE COMES IN COLORS

Everywhere! Tag your collections with colors.

  • Pick your favorite colors in Preferences
  • Colored icons will also show in menus
  • A colored hierarchy line helps you keep track of levels

OUTLINER ❤ MODIFIERS

Drag & drop now works for modifiers, constraints and Grease Pencil effects.

  • Drag within the object (or bone) to reorder
  • Drag to another object (or bone) to copy
  • Drag the parent element (Modifiers, Constraints, or Effects) to link all to the target object or bone.

AND SOME

ANIMATION

SNAPPIER F-CURVES

Animation curves can now become much snappier, allowing for more sudden changes with fewer keyframes required.

This will allow for more extreme curves leading to snappier animations.

Old files will update automagically.

STAY IN SHAPE

Have you ever added a keyframe and had the resulting curve distorted? Not anymore!

All keyframes types can now be inserted without changing the F-Curve shape.

SOME MORE

Download this demo file and play with the animation tools!

OVERRIDE ALL

The library override system really shines in Blender 2.91.

On the left the library .blend file, on the right the linked model with transform overrides applied.
Re-generate overrides when relationships between data-blocks have changed in the library .blend file

BYE PROXY

Proxy objects can be converted into overrides with just one click.

BUT WAIT, THERE’S MORE

Read the full list of changes at wiki.blender.org

Credits

List of developers that contributed to Blender 2.91.

Blender 2.91 splash and interline images by Robin Tran. Sculpt collision demo and custom curve profile model by Daniel Bystedt. Volumes demo by Andy Goralczyk. Library overrides demo by Demeter Dzadik. Rigid Bodies simulation by David Vogel. Sculpt trim demo by Julien Kaspar on BOB the Robot by Kjartan Tysdal.

Additional help by Francesco Siddi, Dalai Felinto, Christian Bunyan and the Blender Studio team. Features video by SouthernShotty. Page design and layout by Pablo Vazquez.

Huge thanks to everyone involved ♥

Blender is and will always remain free, forever.

Releases are possible thanks to the members of the Development Fund.

Join today and help to ensure the future of Blender for $6/month

Join the Blender Development Fund