The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the task at hand.
From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows for smooth and organic work flows with natural scene interaction.
Transforming any model into a posable character has never been easier, with highly sophisticated methods of deformation calculation that allow realistic mesh displacement.
Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps.
Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with more emphasis on the results and the fine tunning.
With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex actions, and reordered or altered individually, without having to remake the whole animation.
Using any of the multiple available tools to project meshes, it is straightforward to manage texture space for a given geometry.
Projections can be exported as image layouts, the unwrapped area can be adapted to existing images, apply multiple textures and special materials like specular and bump maps, alterations can be done interactively and see the results in real time.
Complex and dynamic materials that interact with each other and their environment are easy to set up and control, alter the natural flow of water or set flags to rail in the wind with special effectors.
From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy fur or a patch of grass, the physics and particle system will deliver great looking results.
With its complete integration to code base and its totally graphical interface, the game engine is both fully independent from, while at the same time perfectly adapted to, your programing skills.
Use the visual data blocks to create your game logic, or code your own, either way once finished your product can be ported to the run time environment of your choice.
Blender is not only a program, it is a foundation and a community, as a result whenever you use blender, you are not alone, hundreds of people around the world from programing hobbyists to professionals devoted to the Blender cause contribute enhancements and additional features on a daily bases.
With support ranging from a wide variety of available online resources to friendly irc communities, Blender will just keep getting better, and who knows, maybe the next great contributor will be, you.
With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters. Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive.
Because these tools are available within Blender itself the production is greatly streamlined, and with GLSL support the results are instantaneous.
Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex primitives to stackable modifiers
The modifiers allow non destructive alterations to a base mesh, these can be easily modified, interchanged and undone.
True and tested, the robust default render engine is an industrial strength image generator.
With powerful optimization for material nodes and procedural textures, along with fully compliant support for farm rendering, the Blender internal render engine is reliable, fast and efficient.
Create stunning visuals using a render engine that treats light in a more natural way, with the Cycles Render Engine.
Unleash the power of your graphic card with Blender providing full support to GPU rendering.
Combining textures with fine grained deformation, complex materials can be applied and directly altered in the viewport.
With the completely node based Blender Shadding system, complex computed colors can be obtained by the controlled combination of base materials, lighting, and special textures mapped to the geometry.
With the compositor fully integrated into the rendering pipeline, there is no need for intermediate files or applications, allowing for quick and easy corrections and composites to your rendered scene.
But if you need to use intermediate applications Blender can render out all layers and passes to a single multilayered OpenEXR file for ease of access and efficient use of available hardware.

Blender offers tools built-in for VFX production, covering the entire pipeline from footage import, tracking & masking, all the way to final edit and grading. For camera and motion tracking we use the open Libmv library, fully integrated in Blender's "Movie Clip Editor".
Blender is perfectly aware that your environment will require you to use more than one program, for this reason in comes packed with a myriad of options for interacting with other formats.
From 2D to 3D, simple models and complex scene become completely interchangeable across a vast variety of specialized import-export addons.
Blender works on 32 and 64 bit systems