Workflow is the main theme for the Blender 2.8 project. Many complex architectural changes are required to achieve this goal.
The current team of core developers working on Blender 2.8 is distributed over multiple continents and collaborates online, using chat and emails, which is not always efficient.
It was known that the project would take 2 or 3 years to complete, but to keep momentum it shouldn’t take much longer. Everyone wants to get Blender 2.8 done this year!
Let’s go on a quest and bring the core Blender developers together in Amsterdam, to work at the Blender Institute, in a massive joint effort scheduled from April to June 2018.
This ensures we can tackle issues with enough attention, including time to provide feedback on UI design and usability. At least one of the permanent seats in the team is reserved for a designer to perform these tasks full-time.
There is also room for additional developers and designers to work on one or two weeks sprints focused on specific topics, when required.
The main target of the Code Quest is to get Blender 2.8 to a beta release. Expected during the second half of 2018.
A simple configuration for occasional users. Read more on the developers blog.
The largest computer graphics conference is the perfect place to showcase Blender to the industry. Taking place in August in Vancouver.
The main part of the Blender 2.8 core development currently works distributed worldwide, and has the chance to meet in person for a few days over the year during events such as Blender Conference or Blender Development Workshops.









The Blender Institute team based in Amsterdam has been running pivotal Blender projects for over a decade, such as the blender.org online infrastructure and the Blender Open Movie projects. Blender Institute will be taking care of the logistics of the Code Quest.





All participants will receive a fee, full travel reimbursement and housing arrangement.
We will provide a large office to get everyone working together in a pleasant environment. The Blender Institute team will also provide support for communication (web, press, social media) and cover the logistics for the entire duration of the event.
The grand total for the Code Quest is around 200-250K USD.
The Code Quest could not happen without the community. For this reason BF started a crowdfunding campaign giving to every supporter a Blender-branded 16GB USB Rocket as thank you token.
The community pulled off something incredible! Over 2500 rockets were sold in a matter of weeks, making it one of the most successful Blender crowdfunding campaigns ever.
Initial target: 1000 rockets, achieved in only 4 days!
Stretch goal: 2500 rockets, hit in less than 3 weeks
You can still support the Blender 2.8 Code Quest as a sponsor or by purchasing the remaining rockets in stock. You will receive a one-of-a-kind Blender-branded 16GB USB Rocket as a thank you token. Packed with goodies such as a collection of 2.8 EEVEE demo files, Blender Open Movies and the source files for the artwork of the Code Quest.
Rocket ships to all supporters in April.
Note: The Blender USB Rocket is a special token to reward our Code Quest supporters.
There will only be a limited supply. Rocket price will go up each month with $10 – until sold out.
By signing up as a Sponsor for the Code Quest you will gain exclusive visibility in the campaign page by featuring your website or logo showing your support for the project.
Exclusive options for Main and Patron sponsorships are available too. If you are interested in becoming a sponsor, please write to ton@blender.org to receive the sponsor prospectus or to discuss options, invoicing or payment details.
Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives.
Join now and support Blender development!
Stay up-to-date by following the Blender project on Twitter, Facebook, and YouTube.