Up until now, the viewport was lagging behind the rest of Blender. Not anymore! Blender 2.8 brings the minimum OpenGL version to 3.3, with even newer features for compatible hardware.
The main use of this technology is Blender’s new real-time render engine: Eevee
Blender’s 2D drawing capabilities have been greatly improved with 2.8. The new Grease Pencil focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath.
Grease Pencil is no longer just a stroke, it’s now a real Blender object with huge improvements to brushes and tools.
Gone is the limit of 20 layers per scene. Blender 2.8 introduces a new concept to organize your scene with Collections and View Layers. Read more on code.blender.org.
In order to ease the management of Collections, filtering in the Outliner has been improved. Check out the demo video.
Workspaces will allow users to build up their working environment for a specific task. For example there could be workspaces for modeling, sculpting, animation and motion tracking.
At the heart of Blender, the dependency graph is getting a complete overhaul. Not only delivering better performance but also allowing overrides on data in a way not possible before. Read more.
This long awaited feature is finally coming to the 2.8x series. Read more.
This document is for Blender developers and other contributors to the 2.8 project. It is meant to provide focus and general agreement on technical design decisions, state the goals of 2.8 and the big picture.
Check out the features by yourself by playing with these files provided by the community.
Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives.
Join now and support Blender development!