The Workflow Project

The next big Blender release – expected later this year!

From an updated viewport to workspaces and dependency graphs.
Blender 2.8 brings updates all over the board.


Up until now, the viewport was lagging behind the rest of Blender. Not anymore! Blender 2.8 brings the minimum OpenGL version to 3.3, with even newer features for compatible hardware.

The main use of this technology is Blender’s new real-time render engine: Eevee

Eevee is a fully-featured PBR (physically based-rendering) engine for real-time visualization. With advanced features such as volumetrics, screen-space reflections and refractions, soft shadows, post-processing effects such as ambient occlusion, depth of field, camera motion blur and bloom. More features to be implemented soon include subsurface scattering, object motion blur and contact shadows.

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Grease Pencil

Blender’s 2D drawing capabilities have been greatly improved with 2.8. The new Grease Pencil focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath.

Grease Pencil is no longer just a stroke, it’s now a real Blender object with huge improvements to brushes and tools.

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View Layers & Collections

Gone is the limit of 20 layers per scene. Blender 2.8 introduces a new concept to organize your scene with Collections and View Layers. Read more on

In order to ease the management of Collections, filtering in the Outliner has been improved. Check out the demo video.


Workspaces will allow users to build up their working environment for a specific task. For example there could be workspaces for modeling, sculpting, animation and motion tracking.

More Features

Dependency Graph

At the heart of Blender, the dependency graph is getting a complete overhaul. Not only delivering better performance but also allowing overrides on data in a way not possible before. Read more.

Asset Management

This long awaited feature is finally coming to the 2.8x series. Read more.

Blender 2.8 Design Document

This document is for Blender developers and other contributors to the 2.8 project. It is meant to provide focus and general agreement on technical design decisions, state the goals of 2.8 and the big picture.

Try It Yourself

Blender 2.8x is undergoing heavy development. It’s not only unstable but it can harm your data if you save your files with it.

* Do not use in production. With great power… *

Download Blender 2.8

Check out the features by yourself by playing with these files provided by the community.


By Daniel Bystedt

License: CC-BY-SA

Wasp Bot

By Emiliano Colantoni

License: CC-BY


By Dominik Graf

License: CC-BY-SA

Ember Forest

By Mike Pan

License: CC-BY

Mr. Elephant

By Glenn Melenhorst

License: CC-BY-ND (only to be shared as a demo)

Race Spaceship

By Alessandro Chiffi / ONdata Studio

Video Demo

License: CC-BY

Architectural Visualization

Made by Marek Moravec. Early video demo.

License: CC-0 Public Domain

Stay up-to-date

Check out the official hashtag for Blender related stuff #b3d. Also #blender3d and #eevee are very active on Twitter, Facebook and other social media.

A new experimental way to share Blender development updates is now live as This Week in Blender

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Support Blender

Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives.
Join now and support Blender development!

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Blender is Free Software.
Free to use for any purpose. Forever.