During the Christmas holidays of 1993, Ton Roosendaal started working on the Blender software, based on original designs he made […]
The year 2018 has been a good one for Blender. A lot has happened! Below I present my personal top […]
Nov 29, 2018 As of today, the Blender 2.8 project officially entered the Beta phase. That means all the major features […]
Today the Blender Foundation introduces Community Badges: a new way for Blender users to display their role and involvement in […]
Blender was once again shown prominently at SIGGRAPH. Here is the report from Ton Roosendaal.
SIGGRAPH is the largest annual conference for computer graphics. Since 1999, Blender has had a presence there every year.
The Blender team is back from The Annecy International Animation Film Festival 2018 and MIFA, the industry marketplace which takes […]
After a series of successful short film production focused on high-end 3D computer animation pipelines, the Blender team presents a […]
A software project is a living thing, and every few years it needs to take a leap. A leap for […]