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Embark Studios Using Blender in Game Development, by Embark

Embark uses Blender across the studio as their go-to tool for 3D and environment art.

  • Nov 27, 2020
  • Pablo Vazquez
Splash 2.91 by Robin Tran Blender 2.91 Release

Adding some color to your November, here’s the second release in Blender’s 2.9 series—and the fourth major release this year, including one Long-term Support.

  • Nov 25, 2020
  • Francesco Siddi
Blender 2.90 Blender 2.90 Release

Building on the success of the 2.8 series, Blender 2.90 continues to polish the user experience.

  • Aug 31, 2020
  • Pablo Vazquez
Blender Community Badges Introducing: Community Badge

In an effort to unify the vast community-made Blender content around the web, the Blender Foundation proudly presents the Blender community badge.

  • Jul 27, 2020
  • Pablo Vazquez
Blender 2.83 LTS Blender 2.83.1 LTS

The first maintenance release of the first long-term support release is out.

  • Jun 25, 2020
  • Pablo Vazquez
Blender 2.83 LTS Openup: Wrapping Up!

After over 3 months since the beginning of the Openup initiative, the Blender team (and part of the world) is slowly transitioning back to the regular working situation.

  • Jun 24, 2020
  • Francesco Siddi
Splash 2.83 by Ian Hubert Blender 2.83 Release

The third and final update of the Blender 2.8 series is here! Blender 2.83 further refines the groundbreaking improvements of […]

  • Jun 3, 2020
  • Francesco Siddi
Lockdown? Openup! Live streams, tutorials & characters

The global spread of the Corona virus has affected our daily lives, most of us now have to stay safe […]

  • Mar 25, 2020
  • Francesco Siddi
Taking a break to recover

A short note from the Blender Foundation chairman: For the month of March I am on sick leave, so won’t […]

  • Mar 5, 2020
  • Ton Roosendaal
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