The Blender Foundation and online developer community are proud to present Blender 2.68, released July 18th, 2013!
2.68a release: July 24th, 2013.
2.68 release: July 18th, 2013.
2.68a release: July 24th, 2013.
Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements
Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. See the Python security documentation for details.
New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.
In addition to the new features, over 280 bugs that existed in previous releases have been fixed.
Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, Snap to symmetry, Face split option for dissolve, Vertex connect cut across faces.
Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers’ position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.
Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. See the Python security documentation for details.
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