The Blender Foundation and online developer community are proud to present Blender 2.69, released October 31, 2013!

  • FBX import is now supported, along with improved export.
  • New mesh modeling tools were added and existing ones improved.
  • Cycles subsurface scattering and hair shading were improved, along with the addition of a new sky model, shading nodes and tone mapping in the viewport.
  • The motion tracker now supports plane tracking, to track and replace flat objects in footage.
Modeling

A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too.

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Motion Tracker

The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage.

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Cycles

Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring.

Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.

Tone mapping now works in the viewport, with photographic film emulation.

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Addons

FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).

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More Features

Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.

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Bug fixes

In addition to the new features, over 270 bugs that existed in previous releases have been fixed.

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