Multi-View and Stereo 3D
  • Real-time visualization of stereoscopic effect
  • Viewport feedback of stereoscopy cameras, convergence and volumes
  • Camera stereo settings (pivot, convergence, …)
  • Render of multiple views
  • Integration with Compositor and Video Sequencer
Read more
Cycles Rendering
  • Initial support for rendering with AMD GPUs was added
  • New Light Portals for improving environment light sampling were added
  • Several Performance and Memory optimizations
  • Animated Seed is now a built-in feature
  • Panorama: New Mirror Ball projection mode
Read more
User Interface


  • Depth of Field got an option for high quality display

File Browser:

  • Ability to display font previews
  • The size for thumbnails can now be changed


  • Search buttons for choosing an object now display an eyedropper icon
  • Opening/Closing multiple panels is now possible by click-dragging over them
Read more
  • A new Corrective Smooth modifier for smoothing deformed areas
  • Decimate modifier was improved
  • Great performance boost for Metaball calculations


  • New split off options for the Rip Tool
  • Un-clamped Edge Slide sliding
  • More even Subdivide Smooth output


  • Checker de-select now has the option to skip steps
  • Improved Select Linked options and support
Read more
  • Symmetry painting support for texture painting in 3D viewport
  • Dynamic topology distribution was greatly improved
  • New dynamic topology detail mode
  • Improved crease brush
  • And more!
Read more
  • A new “Use Placeholder” option that automatically replaces missing frames of image sequences


  • Support for storing multiple proxies one custom directory
  • Option to store proxies per strip or per project
Read more
  • The new Dependency Graph has landed! (Disabled by default) This is the base needed for developing loads of neat features in the future
  • Action Management: New features and updates to flesh out the planned workflow enhancements
  • Action Editor: New features for unlinking Actions and to prevent unwanted/unintentional loss of data
  • NLA: Name based filtering of animation channels
  • Grease Pencil:  Quite a few “minor” Grease Pencil improvements
  • Rigging: A new “Armature Symmetrize” and a “Fill Bones” tool were added
Read more
Game Engine
  • New hysteresis parameter for smoother transitions between LODs
  • Material and World mist attributes now support animation
  • Debug drawing of Sun Lamps shadow range
  • Improved collision masks and groups
  • Replication of rigid body joint constraints for group instances
  • Python API improvements with subclassing, new options and methods
  • Over 40 bug fixes (see list).
Read more
  • A new “UI Previews” API for requesting and displaying image files in the UI as custom icons
  • The “Add Mesh Extra Objects” add-on got a big update
  • The Collada exporter can now export custom normals
  • The Python executable is now included with official Blender releases to support multi-threaded script access (better)

Node Wrangler:

  • Rewritten ‘Align Nodes’ function
  • Nodes are now spaced evenly and consistently
Read more
More Features
  • OpenEXR format: added support for saving to Dreamworks DWA format and B44 codec
  • Simplify: We can now split settings for Viewport & Render individually

Better Image metadata support and display:

  • Blender now will always attach metadata on output rendered image files
  • This metadata can now be displayed in Image Editor, Sequencer and Movie Clip Editor without having to influence the rendered image by using the “Stamp” feature
  • The “Stamp” feature is now an option for metadata display
Read more
Feature Videos

Have a look at some of the above mentioned features in the demo videos made by the Blender community. Here you will also find the Developer Sneak Peak series – a video podcast series that showcases important milestones in the development of every Blender release.

Read more
Bug Fixes

As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.


The Baking-API now uses an object_id in the bake() function and in the pixel_array table.

Read more
Stay up-to-date

Follow the official hashtag for Blender stuff on social media #b3d

Blender Development Fund

The donation program to support maintaining and improving Blender, for everyone. Become a member for as little as €5 per month.